AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Finland Q3 2025
Discover the performance trends of the top 5 slime games on iOS in Finland for Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game genre in Finland saw varied performance across the top five iOS applications, each showcasing unique trends in downloads, revenue, and active users.
Super Slime Simulator by Dramaton LTD experienced a modest revenue increase mid-quarter, peaking at approximately $83 in the week of August 11. Downloads fluctuated, reaching a high of 68 in the first week of July and closing the quarter with 65. Active users showed a slight decline, starting at 266 and ending at 221.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained consistent revenue, with a noticeable peak of $169 in late July. Downloads varied, with an initial high of 73 in late June, dropping to 18 by the end of September. Active users decreased steadily from 1.2K to 1.1K throughout the quarter.
Rogue Slime by Mateo Bonnin saw minimal revenue, peaking at $23 in the first week. Downloads were low, with a brief increase to 17 mid-July before tapering off to near zero by the quarter's end.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a revenue peak of $49 in the last week of September. Downloads remained low, with a slight increase to 11 in the final week. Active users fluctuated slightly, starting at 27 and ending at 25.
Super Big Slime: Black Hole 3D from Supercent, Inc. had no revenue during the quarter. Downloads were minimal, peaking at 11 in early July. Active users decreased from 167 to 135 by the end of September.
These insights into the slime game genre in Finland are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.